Anyone who knows me knows I take character creation in RPGs very, very seriously. I'm not talking about optimizing builds or picking the perfect perks, I'm talking about creating my player-character's ...
RPG fans circle early. The games on the horizon are not just bigger in scale but more focused on identity, immersion, and ...
As part of our IGN First series on The Outer Worlds 2, we talked with design director Matt Singh and lead systems designer Kyle Koenig from Obsidian about how the team expanded the ways in which you ...
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